Smart phone makers see the importance of quality sound to consumers

November 28, 2015
Samsung is placing emphasis on their sound and acting more like a HiFi product maker.  For years, smartphone makers don't understand the importance of tuning by golden ears.  Much of the sound have only be created by engineers by looking at SNR and chart graphs.  But the importance of psychoacoustics have often been ignored.  Until now...

Audio Weaver Highligted in EE Journal

November 2, 2015
Byron Moyer wrote this fabulous article on creating microphone processing easily using Audio Weaver®.  The complexity of systems using multiple mics require an easy way to tune and shorten the iteration cycle on microphone algorithms.  Unlike playback speaker algorithms, microphone algorithms are a lot harder due to the very several unpredictable conditions that a microphone is subjected to.

Audio Weaver®: CAD for Audio

October 30, 2015
In this EE-Times article today, Audio Weaver® was mentioned as the CAD for Audio.  Audio Weaver® is the only graphical audio DSP design tool where each audio module has been carefully hand optimized for every supported target.  To date, Audio Weaver® supports ADI's Sharc, Blackfin, TI C6xxx, ARM Cortex-A of all flavors, and ARM Cortex-M4 and Cortex-M7. 

Come join us at AES 2015 in NYC

October 5, 2015
DSP Concepts’ Dr. Paul Beckmann to Present Sessions on Signal Processing for Loudspeakers and Microphones at the AES October 2015 Convention in New York City Free development boards and software to be provided to attendees of the sessions  

The fight for automotive space

July 25, 2015
Crazy as that looks, audio really does play an important role in the experience of driving a car.  We are mentioned for this Design News Articles  to help audio design process for an amazingly low cost MCU capable of running an 8 channel system for automotive.  An MCU that can function...

Audio is sexy again

July 7, 2015
Don't believe it when people say that audio is a thing of the past, an afterthought on a product. Those are people living in the past. When it comes to audio, it is what evokes strong feelings. Try watching a movie without sound. Try listening to something with bad sound. When audio is good, yeah, you can take it for granted, but when audio is bad, boy oh boy, how detracting that is. This article in Forbes just announced the new GoPro camera which we...

A Flexible, Powerful, Graphical Embedded Audio Design Framework now supporting ADI new Blackfin

March 3, 2015
Until now, every audio design tool has been offered as part of a feature to sell chips by silicon vendors. Their purpose is to make it easier for users to use their silicon parts, but it also holds you prisoner to their part. As a product maker, I do not want to have options, and I don't want to reinvent the wheel each time as I make my products. I want portability with my design.

Only 11 Real Audio Engineers in the World? Do you really need a DSP?

November 6, 2014
This is a great article in EE Times.  David Blaza wrote this article to highlight the complexity of making an embedded audio product.  Several confusing part to some people reading this is, how can there just be 11?  I can do all of those.  Or there are myriads of iphone music apps, there must be a lot more than 11!

Innovative Young Start-Up Launches Personal Hearing Augmentation Device on Cortex-M

October 23, 2014
About one and an half years ago, a young tall innovative young man walked into DSP Concepts with a concept for an audio product. He wanted to make an audio augmenting device. He himself knows exactly what is needed because he needed hearing aids since childhood. DSP Concepts helped him with the proof of concept and prototyping of audio processing. Today he launches his product powered by a speedy Cortex-M4. His product allows for custom tuned sound to each individual hearing profile. We are so proud to have been a part...

Quickly create an embedded audio product with Cortex-M4 examples

October 23, 2014
Let's face it, the process of making an embedded audio product is akin to being in the stone age of the technology time line. You write the code in C, you think it should sound right. Then you try it, and most likely you have to change and tweak parameters.  Then you finally got it sounding the way you like. Now you compile it, but you have to optimize it so that it runs fast and in the minimum number of MIPs. Suddenly, the sound is off, and back to the drawing board with the tweaks.  And you iterate this process to the nth time and you've wasted hours and hours.  For most companies this...