Hi, I am running the supplied example application "AWECore ST_EVAL_CortexM4 Release-8.B.5.1_ST_Eval_build61\SampleApps\STM32F407\Source" and exported the needed files from AWE designer.
nResult = awe_loadAWBfromArray(&g_AWEInstance, Core0_InitCommands_Len, Core0_InitCommands, &nErrorOffset); returns "E_SUCCESS", input can be read and everything is working as expected, including controlling parameters of the AWE design via external hardware and so on.
But: audio only will play when I trigger it from AWE Designer via the "play button" there. In standalone-mode there will be no audio audible.
I tried to call usrAudioStart() (declared in "Platform.h") but then I get an error from the linker, that the symbol/function can not be found.
I had a look at "awe-core-integration-guide.pdf" but could not find how to start/stop audio in a stand-alone application there, too.
Also this documents seems to be outdated, because for loading the AWB-data awe_fwPacketExecuteArray() is suggested which seems to got substituded by awe_loadAWBfromArray().
Anyways, I guess this is a simple thing and I am just missing the right way to start audio for a stand-alone application without AWE Designer.
Or is there another file that has to be included / linked to supply usrAudioStart() - I did not find that with the sample-application or in the docu so far?