First of all I wanted to ask what is the difference between Fract32 and flloat. Could you recommend me a book from which most of the terminology are derived in AudioWeaver.
The Fract32 data type is a signed 32-bit fixed-point data type using 31 fractional bits. The Q format definition is Q1.31, and it has a constant resolution from -1.0 to 0.9999999995. On the other hand, floating point data types have a much larger range but variable resolution. See the IEEE 754 standard for more information on floating point numbers.
Unfortunately I can't recommend a single source that our terminology is derived from; it comes from a mix of Audio engineering, DSP, and embedded hardware and software engineering disciplines. But if there is terminology that you come across that is not obvious, then please do post your questions here. We want our tools to be documented in a way that is understandable to everyone, not just experts in the field, so anything you find confusing is a deficiency in our documentation and warrants correction.
Thank you for your reply and encouraging me to ask I come across some unfamilar terminology. Yes I agree tryinging to integrate all discipline and to come up with terminology sometimes results in different terminolgy. For ex i was used to I2S , Decimated and interpolated Input/output terms i need to look into the one used in AudioWeaver.
And thank you for the IEEE standard reccomendation